Week 11
This week I've been experimenting with camera feedback as a visual process — pointing the camera at its own output and letting the image eat itself. The recursive loops produce these luminous, collapsing textures that feel right for the project. There's a direct parallel to the audio side: a system feeding on its own signal, generating heat and noise and unexpected form.
I've been running these tests through the Max/MSP patch, routing the feedback through the same waveform generators and displacement modules that the hand tracking controls. The visual results are unpredictable in a way that feels genuinely improvisatory — each feedback loop produces something different depending on the angle, distance, and ambient light.
Early observations:
- The feedback is extremely sensitive to small changes in camera position — even a slight tilt produces a completely different visual character.
- RGB displacement on top of feedback creates these color-separated trails that reference analog video synthesis in a way I didn't expect.
- The feedback loops tend to stabilize into standing patterns after a few seconds. Finding ways to keep them unstable and evolving is the next challenge.
Progress has been limited this week. The biggest bottleneck right now is access to Room 230 — the audio lab. Most of the work I need to do next requires the hardware and speaker setup in that space: testing the full audio system with physical controllers, running the combined audio + visual pipeline at performance volume, and experimenting with how the room's acoustics interact with the feedback-driven sound design.